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Making Giants Part VII | The Details

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Before you press that render button...

So we are getting reeeaaally close to rendering out some frames.  But before we do that, we need to make sure that we are really happy with a few tiny details.  Small things, really.  You know, stuff like the animation, textures, lighting, camera settings, etc.  

Render responsibly people. The frames you save could be your own.

In this episode we go over the state of the cut, come up with a hit-list of tweaks to make, and then knock those out while setting up a bunch of different render passes.

I go into render settings and ways to knock your render times down while keeping quality high.

And if you're working on your own Cinema 4D project, I HIGHLY recommend checking out Rebus Farm.  They have saved my bacon more than a few times and are very reasonably priced.  

Check out this screenshot I took when I rendered a scene on 99 FRIGGIN' MACHINES AT THE SAME TIME!!!

Download the C4D files and Premiere project below

Every episode of Making Giants comes with the most up-to-date projects and assets so you can follow along or break apart anything that isn't covered in the videos.

Enjoy!

Episode Notes

Here are some links and stuff I mentioned in this video.

For the love of god REBUS FARM!!!  Just try it... it's a game-changer.
Rebus Farm 

Quick Matte Pro
A great plugin from EJ Hassenfratz that would have saved me time and energy (had I used it) when setting up my Object Buffers.

The post Making Giants Part VII | The Details appeared first on School Of Motion.


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